Breakthrough technological innovation is
always mildly unnerving. It challenges our habits and held assumptions, pushing
us to adopt new behaviors. But occasionally technology outdoes itself: welcome
The Talking Shoe.
This collaboration between Adidas, Google
and a couple of smaller creative partners has just been presented at a tech and
culture event SXSW in Austin, USA. The shoe is filled with all kinds of motion
sensors that detect the user’s activity and communicate with him or her through
250 cheeky phrases as well as being integrated with social media like Google+.
So what is it exactly? Some suggest it is a motivation tool, encouraging wearers to exercise more. As far as customer
benefits go, an inanimate voice with an attitude constantly nagging you is
unlikely to help at the gym. Anyhow, the product is not currently destined for
the market. The Nike+ FuelBand team can breath a sigh of relief.
More important seems to be The Shoe’s
integration with social media. The makers have described it as ‘an experiment in how you can use connected objects to tell the stories on the web’ and ‘an experiment… of bringing advertising to multiple creative platforms, including everyday objects.’ A scary thought, but so was television and Facebook once
upon a time.
By pushing the boundaries of technology’s
reach this brilliantly wacky experiment helps us imagine an entirely new
universe; one in which inanimate objects actively participate in our social
lives. Is this where the future of technological innovation lies? Turning
objects into real social agents with a personality to interact with us would be
a sci-fi worthy breakthrough. ‘[The Shoe] has your own social network feed so all of your friends can see… what your shoe says about you’ the makers proudly tell us.
As far as mass-market commercialization
(and the broad cultural change that needs to precede it) goes, my gut feeling
is that there is no inherent human need for socializing with pre-programmed
machines. Unless there is a specific reason to communicate with a computer –
like asking for directions while driving – infusing inanimate objects with a
personality is not likely to add any value to consumers.
Telling stories online through inanimate
objects could have great potential – but they will always be the wearer’s
stories, not The Shoe’s.